Tuesday, June 3, 2014

Renders from the character creation process

I started some experiments to try and find the right look for Waldorf's hair.

The difference between UV mapped hair and non UV mapped.



Then it was eyebrow time!











After this I moved to find the right skin tone for this imitation plasticine man. I also tried to fix his eyes for ages (they had theses yucky marks on them)...





...turns out they were a blinn and reflecting alot.


More skin tone searching...








And for some reason I thought adding a bit of glow would lighten his colour :P


After that was sorted I moved to try and figure out bump and displacement maps.




Who knows what happened with the following images!?



At this point I started top figure them out.



This guy's pretty freaky.




A closeup detail shot. noticing some texture problems.


Fixed them here though.


After he's rigged, a shot showing Waldorf and his teacup staff.


Yay! Weight painting time!



Woah! Freaky!


The triumphant finish.


Ready for his animation debut.



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