I started some experiments to try and find the right look for Waldorf's hair.
The difference between UV mapped hair and non UV mapped.
Then it was eyebrow time!
After this I moved to find the right skin tone for this imitation plasticine man. I also tried to fix his eyes for ages (they had theses yucky marks on them)...
...turns out they were a blinn and reflecting alot.
More skin tone searching...
And for some reason I thought adding a bit of glow would lighten his colour :P
After that was sorted I moved to try and figure out bump and displacement maps.
Who knows what happened with the following images!?
At this point I started top figure them out.
This guy's pretty freaky.
A closeup detail shot. noticing some texture problems.
Fixed them here though.
After he's rigged, a shot showing Waldorf and his teacup staff.
Yay! Weight painting time!
Woah! Freaky!
The triumphant finish.
Ready for his animation debut.












































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