This is an early attempt at a bump or displacement map to try and get the pants to stand out.
It didn't work...
I went through various iterations of displacement maps with various results (see here).
This is the final displacement map I ended up using.
I used this as a bump map to give it the physical plascticine look.
And this is the texture I applied to the UV mapped model.
This is the UV map for the eye balls.
And here is the UV map for Waldorf.









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