Wednesday, June 4, 2014

Various Bump and Displacement Maps

This is an early attempt at a bump or displacement map to try and get the pants to stand out.

It didn't work...

I went through various iterations of displacement maps with various results (see here).




This is the final displacement map I ended up using.

I used this as a bump map to give it the physical plascticine look.

And this is the texture I applied to the UV mapped model.

This is the UV map for the eye balls.

And here is the UV map for Waldorf.

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